![]() There are subtle changes, like sharper, more curvilinear surfaces on the vehicles themselves and on general objects, but the difference isn't vast. Also, the 1080i and 720p modes do look better than the 480p modes, but the difference in this game is less noticeable than one would have thought. The sunlight looks like it's coming down in perfectly clear, sharp lines, and when it hits the cars, it reflects off everything, the rims, the bumpers, the windows, the fender, the grill, you name it. If you've seen the dynamic lighting in the current gen games, then you're in for a real treat on this next gen title. Another visual goody is found in the tree shadows, which apparently no longer cast fake shadows, but instead cast dynamic shadows, thanks to EA's work on the lighting system. But since you're usually driving quickly over them, you may never even notice. Somewhat like the streets in NFSU, the streets appear wet when they're not, a result of normal mapping some obstacles. EA laser scanned each car, which provides an even more realistic look to each vehicle, and its Canadian development team normal mapped both the cars and the streets, giving each a crisp, sharp appearance. The Xbox 360 version, easily the best looking of the bunch, offers several visual elements you won't see in the other games. The PC, GameCube, and Xbox versions display minimal to no flickering or aliasing, while the PS2 version instantly gives away its limitations. Get ready for high-res cars galore.ĭepending on which version you buy, you'll also receive a different technical set of visuals. EA may be a corporate, market-driven mega-company with monopolistic tendencies, and this may be just another attempt to tap into the "underground street market," but it's done with appealing artistry and smart style. Whole chunks of the background dramatically drop into place to form a landscape before you start a race, and the whole presentation is laced with slick, stylish graffiti and flickering Fight Club imagery. The tutorials and blacklist characters are introduced with flair and a friendly 'tude. So, you'll keep wanting hook up with her as often as possible. From a creative standpoint, the story is worthless, but EA liked its trial run with Brooke Burke last year in NFSU2 and retained a less cold, angular female figure to narrate this game with Josie Maran (who, in my opinion, is svelte, curvy, and far better at her job than the icy Burke). It spins an unimaginative tale of revenge and restoration of order, and the bad guys, Razor, and the local cop who meanly keys your car in the beginning of the game, are just annoying and evil enough to get your goat. The story is a typical Saturday morning special narrative. Beautiful lighting systems create fantastic scenes like this. The actors aren't phenomenally awful either (though the voice acting does have a streak of heavy cheese running right through it). ![]() ![]() I wouldn't touch FMV with a 50-foot pole if I was a developer these days, but this presentation is creative and striking. The first time you see the story being told, like me, you will probably gasp in horror, "Wha? The return of crappy FMV?!?!?!!! OOOHHH NOOOOO!" But this mixture of animated, highly colored FMV characters and stylized backgrounds is both imaginative and refreshing. The game is draped in a crazily chromed out, sepia-tone landscape of industrial structures, and populated with heavily bloom-lit FMV characters. Something Different Though this is obviously a racing game, the first, most noticeable aspect of Most Wanted is the story and presentation. It returns the series to its cop chasing days while incorporating street cars, culture, and an impressive display of stylized FMV without forgetting the fundamentals: People like to drive sweet-looking fast cars, they want more than a little freedom, and hey, if there are a hot chicks too? All the better. NFS Most Wanted is a well-balanced, challenging, and substantial racing game that's worth your while on any system, including this most recent iteration on Xbox 360.
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